1. Dragon of Legends
  2. Making DoL
  3. Progress Wrap Up: May

Progress Wrap Up: May 2015

Last month we showed you our finished press kit, and since sharing it with you we have been using it to reach out to as many different media outlets as to increase our visibility and awareness of our project.

Greeting and Salutations!

We had some success and a few articles were written about Dragon of Legends, but the biggest accomplishment we had this past month was getting in contact with the organizers of the Square Enix Indie Collective and getting our pitch showcased on their platform.

The Square Enix Indie Collective is a platform where pitches are submitted to a website, and the community is asked to vote if they would or wouldn’t support a project on a crowdfunding service. This portion of the service is known as the “feedback phase” and it is 100% free, but if a project receives a substantial amount of votes and interest at this stage Square Enix may offer up their PR contacts and mailing lists to further support the project through a crowdfunding campaign for a small percentage of the net gains. Making video games requires a lot of money, and that is especially true about our very ambitious project. An unknown indie development team like us trying to make a splash in the global video game industry is no easy task, that’s why we are so thankful that services like this exist.

We have been marketing Dragon of Legends by ourselves thus far, and it has proved to be one of the harder aspects of game development. Making a product is one thing, getting people to care about it is an entirely different story

Joining up with Square Enix would be the smartest move we could make as it opens up an abundance of untapped contacts that will help push our Kickstarter campaign to the next level, and it would significantly increase our chances of success on the crowdfunding platform. The concept for the Collective platform is quite new, it was first introduced in 2013, and there have only been a handful of success stories so far. Currently there are no other products with the amount of features and quality that we are bringing to the table, so it is the ideal time to release something on their service before the platform gets oversaturated or considered passe by the public.

We released our pitch page on May 25, and the voting period will last for 28-days. We are already one of the most popular projects on the site, but now need your help to secure that top spot – proving to Square Enix that we are truly worth supporting!

3 Responses to “Progress Wrap Up: May 2015”

  1. Nik says:

    Honestly, the game looks great and I really can’t wait to play it. It keeps getting better with each screenshot, blog post or new song you guys upload. I would love to see more gameplay.
    Good Luck!

    1. admin says:

      Thanks so much Nik, I hope you’ve had to chance to like us on Facebook or follow us on Twitter – It’s been a long time but we are pleased to announce that we are ready to launch for Kickstarter. Leading up to the 19th, you can watch the updated Teaser video on the front page of our website here, or on our Facebook page. Cheers, the Thrive Games Team.

  2. Adam says:

    I gotta say I really like the art style and game play. What really ties it all together is the theme you’re consistently pulling through each new bit of media/information. This is the type of game I grew up playing but with the touch of RPG aspects that have been honed since my introduction with Final Fantasy on NES. Best of luck on Kickstarter and consider me a supporter! Happy to help however I can.

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